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class | AlignmentRectTransform |
| Provides alignment adjustments to a RectTransform using offsets. More...
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class | AlignmentRectTransformSettings |
| A data structure to store FAST.AlignmentRectTransform settings. More...
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class | AlignmentTransform |
| Provides alignment adjustments to a Transform using offsets. More...
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class | AlignmentTransformSettings |
| A data structure to store FAST.AlignmentTransform settings. More...
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class | Application |
| Access a FAST application's runtime data. More...
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class | AssetFromFile |
| A base class to help use an asset loaded from the file system for the current skin in multiple languages. More...
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class | AssetSettings |
| A data structure to store FAST.AssetFromFile and FAST.AssetsLoader settings. More...
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class | AssetsLoader |
| Loads image, video, and audio assets from the Assets folder where this activity is installed on startup. More...
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class | AudioClipExtensions |
| A class to extend the functionality of an AudioClip . More...
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class | AudioClipFromFile |
| A class to help use an audio asset loaded from the file system as AudioClip for the current skin in multiple languages. More...
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class | AudioPlayer |
| A class to play AudioClips from a playlist. More...
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class | AudioSourceFromFile |
| A class to help use an audio asset loaded from the file system as AudioSource.clip for the current skin in multiple languages. More...
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class | AutoRefreshSettings |
| Automatically refresh the activity settings on an interval and trigger a UnityEvent on every refresh. More...
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class | BaseSettings |
| A base class for activity settings which should be used to derive custom activity settings. More...
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class | ConfigSettings |
| A data structure to store application configuration settings. More...
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class | DisplayLoader |
| Verifies the number of displays connected and activates them if more than one is required. More...
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class | DisplaySettings |
| A data structure to store FAST.DisplayLoader settings. More...
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class | EventTimer |
| A base class timer that either invokes a UnityEvent when time elapses or resets when an interrupt happens. More...
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class | IdleTimer |
| A timer that invokes a UnityEvent when time elapses or resets when there is interaction input. More...
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class | ImageFromFile |
| A class to help use an image asset loaded from the file system as Image.sprite for the current skin in multiple languages. More...
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class | ImagePlayer |
| A class to play an image sequence of Sprites similar to a GIF. More...
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class | ImagePlayerFromFile |
| A class to help use an image sequence asset loaded from the file system as FAST.ImagePlayer.sprites for the current skin in multiple languages. More...
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class | InstallationLoader |
| Verifies the file and folder structure where this activity is installed. More...
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class | KeyBinding |
| Maps key presses to callbacks and actions. More...
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class | LoadingProgress |
| Loading screen progress and error GUI. Not meant to be used directly in code. More...
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class | LoadingScreenManager |
| Manages the GUI for the startup loading screen progress and errors. Not meant to be used directly in code. More...
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class | LogSettings |
| A data structure to store logging settings. More...
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class | MarkerButton |
| A predefined tool for a button. More...
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struct | MarkerData |
| A data structure for storing the marker tracking data. More...
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class | MarkerDial |
| A predefined tool for a dial control. More...
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class | MarkerDice |
| A predefined tool for a 6-sided dice. More...
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class | MarkerObject |
| A predefined tool for a tangible object. More...
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class | MarkerSlider |
| A predefined tool for a slider. More...
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class | MarkerToggle |
| A predefined tool for a 2-state toggle. More...
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class | MarkerTool |
| A base class to define marker-based tools and interactions. More...
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class | MarkerTrackingSettings |
| A data structure to store FAST.MarkerTrackingSystem settings. More...
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class | MarkerTrackingSettingsLoader |
| Loads the FAST.MarkerTrackingSettings from the current skin folder where this activity is installed on startup. More...
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class | MarkerTrackingSystem |
| Manages marker tracking in terms of receiving, filtering, storing, accessing, and visualizing the marker data. More...
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class | MarkerWindow |
| A predefined tool for a "magic" window. More...
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struct | NamedObject< T > |
| A data structure that wraps a single object so it can be shown as an array element with a name in the Inspector. More...
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struct | NamedObjects< T > |
| A data structure that wraps an array of objects so they can be shown as an array element with a name in the Inspector. More...
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class | ScreenManagerTemplate< T > |
| A base class used to manage screen states, respond to interaction, change the screen, or change the language. More...
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class | ScreenTemplate |
| A "template" class that represents a screen state that can be animated to show or hide itself. More...
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class | SerialConnection |
| Provides methods to communicate over a serial port. More...
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class | SerialConnectionLoader |
| Verifies and opens a serial port connection on startup. More...
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class | SerialConnectionSettings |
| A data structure to store FAST.SerialConnection and FAST.SerialConnectionLoader settings. More...
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class | SettingsLoader |
| Loads the activity configuration and settings XML files on startup. More...
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class | Singleton< T > |
| A simple singleton pattern for classes that inherit from MonoBehaviour without public access to the instance. More...
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class | SingletonWithInstance< T > |
| A simple singleton pattern for classes that inherit from MonoBehaviour with public access to the instance. More...
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class | SpriteFromFile |
| A class to help use an image asset loaded from the file system as Sprite for the current skin in multiple languages. More...
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class | StartupErrorMessageEvent |
| A UnityEvent used by FAST.StartupLoader to update the on-screen title and message during a startup error. More...
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class | StartupLoader |
| A base class to help load resources or dependencies on startup. More...
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class | StartupLoadingMessageEvent |
| A UnityEvent used by FAST.StartupLoader to update the loading screen title and message during startup. More...
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class | StartupLoadingPercentEvent |
| A UnityEvent used by FAST.StartupManager to update the loading screen progress bar during startup. More...
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class | StartupManager |
| Implements startup and loader management. Not meant to be used directly in code, but you may want to customize the event callbacks in the Inspector. More...
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class | StartupSuccessEvent |
| A UnityEvent used by a FAST.StartupLoader when it has finished loading and also used by FAST.StartupManager when all FAST.StartupLoaders have been loaded on startup. More...
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class | TextureFromFile |
| A class to help use an image asset loaded from the file system as Texture2D for the current skin in multiple languages. More...
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class | UdpConnection |
| Provides methods to communicate over User Datagram Protocol (UDP). More...
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class | UdpConnectionLoader |
| Verifies and opens a UDP connection on a startup. More...
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class | UdpConnectionSettings |
| A data structure to store FAST.UdpConnection and FAST.UdpConnectionLoader settings. More...
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class | VideoPlayerFromFile |
| A class to help use a video asset loaded from the file system as VideoPlayer.url for the current skin in multiple languages. More...
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class | WebRequest |
| Provides the same functionality as UnityWebRequest , but adds a string attribute to identify this instance. More...
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class | WebRequestLoader |
| Verifies and opens a web server connection on startup. More...
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class | WebRequestSettings |
| A data structure to store FAST.WebRequest and FAST.WebRequestLoader settings. More...
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class | WhiteScreenManager |
| Manages GUI for a white screen saver to help reduce display burn-in. Not meant to be used directly. More...
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class | WhiteScreenSettings |
| A data structure to store FAST.WhiteScreenManager settings. More...
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struct | XmlFloatXYZ |
| A data structure to format the XML for the uniform XYZ-axis data, like the scale of an FAST.AlignmentTransform. More...
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struct | XmlFloatZ |
| A data structure to format the XML for the Z-axis data, like the rotation of an FAST.AlignmentTransform. More...
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struct | XmlVector2 |
| A data structure to format the XML for Vector2 data, like the size of an FAST.AlignmentRectTransform. More...
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struct | XmlVector3 |
| A data structure to format the XML for Vector3 data, like the position of an FAST.AlignmentTransform. More...
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