FAST SDK Coding Reference 1.0.3
|
Verifies the number of displays connected and activates them if more than one is required. More...
Private Attributes | |
int | numDisplaysExpected = 1 |
Runtime The number of displays required to run the activity. | |
Additional Inherited Members | |
![]() | |
void | Load () |
Runs the FAST.StartupLoader.ExecuteLoad() Coroutine | |
![]() | |
StartupErrorMessageEvent | errorEvent |
Inspector, Code Calls the function(s) subscribed to this UnityEvent when there is an error message. | |
StartupLoadingMessageEvent | loadingEvent |
Inspector, Code Calls the function(s) subscribed to this UnityEvent when there is a loading progress message. | |
StartupSuccessEvent | successEvent |
Inspector, Code Calls the function(s) subscribed to this UnityEvent when loading is done. | |
![]() | |
static int | needToLoadCount = 0 |
The number of FAST.StartupLoaders to execute on startup. | |
![]() | |
virtual void | Awake () |
The default behavior is to increment the FAST.StartupLoader.needToLoadCount. | |
IEnumerator | ExecuteLoad () |
The Coroutine function that executes the loading of a resource or dependency, including progress and error messages. | |
![]() | |
string | errorMessage |
A variable to compose an error message and details before invoking the FAST.StartupLoader.errorEvent. | |
string | errorTitle |
A variable to compose an error message title before invoking the FAST.StartupLoader.errorEvent. | |
string | loadingMessage |
A variable to compose a loading progress message and details before invoking the FAST.StartupLoader.loadingEvent. | |
float | loadingMessageDuration = 0f |
Inspector The amount of time in seconds to show a FAST.LoadingProgress message. | |
string | loadingTitle |
A variable to compose a loading progress message title before invoking the FAST.StartupLoader.loadingEvent. | |
Verifies the number of displays connected and activates them if more than one is required.
|
private |
Runtime
The number of displays required to run the activity.