A class to extend the functionality of an AudioClip
.
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static AudioClip | CreateChannelClip (this AudioClip originalClip, bool[] targetChannels) |
| Create a new multi-channel AudioClip from the current AudioClip . The new clip can have audio on specifc channels so that it plays through specific speaker(s).
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static AudioClip | CreatePauseClip (float duration) |
| Create an empty AudioClip , which could be use for pausing before or after playing another AudioClip .
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A class to extend the functionality of an AudioClip
.
- See also
- UnityEngine.AudioClip
◆ CreateChannelClip()
static AudioClip CreateChannelClip |
( |
this AudioClip | originalClip, |
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bool[] | targetChannels ) |
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static |
Create a new multi-channel AudioClip
from the current AudioClip
. The new clip can have audio on specifc channels so that it plays through specific speaker(s).
- Parameters
-
originalClip | The current AudioClip to create a new multi-channel clip from. |
targetChannels | The array to select which channels to use. Set an element to true if that index represents a channel to use. |
- Returns
- A new multi-channel
AudioClip
.
- See also
- This is a modified version of the code shared by Thomas-Mountainborn on Unity Forums on June 10, 2016
◆ CreatePauseClip()
static AudioClip CreatePauseClip |
( |
float | duration | ) |
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static |
Create an empty AudioClip
, which could be use for pausing before or after playing another AudioClip
.
- Parameters
-
duration | The amount of time in seconds that the clip should play for. |
- Returns
- A new
AudioClip
.
The documentation for this class was generated from the following file:
- C:/Users/cgbrown/Development/git/FAST/FAST-SDK/Runtime/Audio/AudioClipExtensions.cs