FAST SDK Coding Reference 1.0.3
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Provides alignment adjustments to a RectTransform
using offsets.
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Public Attributes | |
Vector2 | offsetSize |
Settings, Inspector, Code The offset added to the FAST.AlignmentRectTransform.initialSize. | |
Canvas | parentCanvas |
Runtime The canvas this RectTransform belongs to. | |
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Camera | drawingCamera |
Inspector, Code The camera to render AlignmentTool visual highlight, label, and bounding box to. | |
Vector3 | offsetPosition |
Settings, Inspector, Code The offset added to the FAST.AlignmentTransform.initialPosition. | |
float | offsetRotation |
Settings, Inspector, Code The Z-axis offset added to the FAST.AlignmentTransform.initialRotation. | |
float | offsetScale |
Settings, Inspector, Code The uniform offset added to the FAST.AlignmentTransform.initialScale. | |
Protected Attributes | |
Vector2 | initialSize |
Runtime The initial size at runtime, which is set in the Editor. | |
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Vector3 | initialPosition |
Runtime The initial position at runtime, which is set in the Editor. | |
Quaternion | initialRotation |
Runtime The initial rotation at runtime, which is set in the Editor. | |
Vector3 | initialScale |
Runtime The initial scale at runtime, which is set in the Editor. | |
Provides alignment adjustments to a RectTransform
using offsets.
Use this on a GameObject
which may need to have its position, rotation, scale, or size adjusted at runtime. It is meant to be used with the AlignmentTool
prefab and FAST.AlignmentRectTransformSettings to load, edit, and save transform offsets.
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protected |
Runtime
The initial size at runtime, which is set in the Editor.
Vector2 offsetSize |
Settings, Inspector, Code
The offset added to the FAST.AlignmentRectTransform.initialSize.
Canvas parentCanvas |
Runtime
The canvas this RectTransform
belongs to.