FAST SDK Coding Reference 1.0.3
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AudioClipFromFile Class Reference

A class to help use an audio asset loaded from the file system as AudioClip for the current skin in multiple languages. More...

Inheritance diagram for AudioClipFromFile:
AssetFromFile

Public Member Functions

override void Load (string language)
 
- Public Member Functions inherited from AssetFromFile
void Load (string language)
 Loads the asset from FAST.Application.assets dictionary using language and FAST.AssetFromFile.fileName.
 

Public Attributes

AudioClip audioClip
 Inspector, Runtime
The AudioClip that the audio asset is loaded into.
 
- Public Attributes inherited from AssetFromFile
string baseFileName
 Inspector, Code
The name of the asset with the file extension, but without the prefix or suffix.
 

Protected Member Functions

override void SetNameWithFileExtension ()
 When you right-click on FAST.AssetFromFile.baseFileName in the Inspector, this function will run in the Editor to get the filename of the AudioClip if it is assigned to FAST.AudioClipFromFile.audioClip.
 
- Protected Member Functions inherited from AssetFromFile
virtual void Awake ()
 When the script is loaded, FAST.AssetFromFile.UpdateFileName(string) is called to initialize FAST.AssetFromFile.fileName.
 
void LogAssetNotLoadedError ()
 Call this to log an error when an FAST.AssetFromFile cannot be loaded.
 
void SetNameWithFileExtension ()
 When you right-click on FAST.AssetFromFile.baseFileName in the Inspector, this function will run in the Editor to get the filename of an asset assigned to a corresponding Component.
 
void UpdateFileName (string language)
 Updates FAST.AssetFromFile.fileName using language, FAST.AssetSettings, FAST.AssetFromFile.prefixFileName, FAST.AssetFromFile.baseFileName, and FAST.AssetFromFile.suffixFileName.
 

Additional Inherited Members

- Static Public Attributes inherited from AssetFromFile
const string kSharedLanguage = "Shared"
 Use this string as the language name for assets that are the same across all languages and can be shared.
 
- Protected Attributes inherited from AssetFromFile
string fileName
 Runtime
The full file name combined from the FAST.AssetFromFile.prefixFileName, FAST.AssetFromFile.baseFileName, and FAST.AssetFromFile.suffixFileName at runtime.
 
bool isSharedByAllLanguages
 Inspector
Set to true if this asset is the same across all languages and can be shared.
 
string prefixFileName
 Settings
A string loaded from FAST.AssetSettings that will be added to the front of the FAST.AssetFromFile.baseFileName at runtime.
 
string suffixFileName
 Settings
A string loaded from FAST.AssetSettings that will be inserted to the end of the FAST.AssetFromFile.baseFileName, but before the extension, at runtime.
 
- Static Protected Attributes inherited from AssetFromFile
const string kLanguageTag = "#Language"
 Use this string in the FAST.AssetSettings.prefixFileName or FAST.AssetSettings.suffixFileName to be replaced with the FAST.Application.language at runtime.
 
const string kProductNameTag = "#ProductName"
 Use this string in the FAST.AssetSettings.prefixFileName or FAST.AssetSettings.suffixFileName to be replaced with the UnityEngine.Application.productName at runtime.
 
const string kSkinTag = "#Skin"
 Use this string in the FAST.AssetSettings.prefixFileName or FAST.AssetSettings.suffixFileName to be replaced with the FAST.AssetSettings.skin at runtime.
 

Detailed Description

A class to help use an audio asset loaded from the file system as AudioClip for the current skin in multiple languages.

Assets are stored in FAST.Application.assets dictionary. This class will load the asset by looking it up in the dictionary using language in FAST.AssetFromFile.Load(string) and FAST.AssetFromFile.fileName.

See also
UnityEngine.Application
UnityEngine.AudioClip

Member Function Documentation

◆ Load()

override void Load ( string language)

Loads the asset from FAST.Application.assets dictionary using language and FAST.AssetFromFile.fileName.

Parameters
languageThe language of the asset to load.

The audio asset is loaded as a AudioClip into FAST.AudioClipFromFile.audioClip.

◆ SetNameWithFileExtension()

override void SetNameWithFileExtension ( )
protected

When you right-click on FAST.AssetFromFile.baseFileName in the Inspector, this function will run in the Editor to get the filename of the AudioClip if it is assigned to FAST.AudioClipFromFile.audioClip.

Member Data Documentation

◆ audioClip

AudioClip audioClip

Inspector, Runtime
The AudioClip that the audio asset is loaded into.

Assigned at runtime in FAST.AudioClipFromFile.Load(string).


The documentation for this class was generated from the following file: