FAST SDK Coding Reference 1.0.3
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A base class to help use an asset loaded from the file system for the current skin in multiple languages. More...
Classes | |
class | ImageSettings |
A class for storing the image file import settings used by the Unity Editor. It ensures that the image settings used when loading from file at runtime will match the import settings used by the Editor. More... | |
Public Member Functions | |
void | Load (string language) |
Loads the asset from FAST.Application.assets dictionary using language and FAST.AssetFromFile.fileName. | |
Public Attributes | |
string | baseFileName |
Inspector, Code The name of the asset with the file extension, but without the prefix or suffix. | |
Static Public Attributes | |
const string | kSharedLanguage = "Shared" |
Use this string as the language name for assets that are the same across all languages and can be shared. | |
Protected Member Functions | |
virtual void | Awake () |
When the script is loaded, FAST.AssetFromFile.UpdateFileName(string) is called to initialize FAST.AssetFromFile.fileName. | |
void | LogAssetNotLoadedError () |
Call this to log an error when an FAST.AssetFromFile cannot be loaded. | |
void | SetNameWithFileExtension () |
When you right-click on FAST.AssetFromFile.baseFileName in the Inspector, this function will run in the Editor to get the filename of an asset assigned to a corresponding Component . | |
void | UpdateFileName (string language) |
Updates FAST.AssetFromFile.fileName using language , FAST.AssetSettings, FAST.AssetFromFile.prefixFileName, FAST.AssetFromFile.baseFileName, and FAST.AssetFromFile.suffixFileName. | |
Protected Attributes | |
string | fileName |
Runtime The full file name combined from the FAST.AssetFromFile.prefixFileName, FAST.AssetFromFile.baseFileName, and FAST.AssetFromFile.suffixFileName at runtime. | |
bool | isSharedByAllLanguages |
Inspector Set to true if this asset is the same across all languages and can be shared. | |
string | prefixFileName |
Settings A string loaded from FAST.AssetSettings that will be added to the front of the FAST.AssetFromFile.baseFileName at runtime. | |
string | suffixFileName |
Settings A string loaded from FAST.AssetSettings that will be inserted to the end of the FAST.AssetFromFile.baseFileName, but before the extension, at runtime. | |
Static Protected Attributes | |
const string | kLanguageTag = "#Language" |
Use this string in the FAST.AssetSettings.prefixFileName or FAST.AssetSettings.suffixFileName to be replaced with the FAST.Application.language at runtime. | |
const string | kProductNameTag = "#ProductName" |
Use this string in the FAST.AssetSettings.prefixFileName or FAST.AssetSettings.suffixFileName to be replaced with the UnityEngine.Application.productName at runtime. | |
const string | kSkinTag = "#Skin" |
Use this string in the FAST.AssetSettings.prefixFileName or FAST.AssetSettings.suffixFileName to be replaced with the FAST.AssetSettings.skin at runtime. | |
A base class to help use an asset loaded from the file system for the current skin in multiple languages.
Assets are stored in FAST.Application.assets dictionary. This class will load the asset by looking it up in the dictionary using language
in FAST.AssetFromFile.Load(string) and FAST.AssetFromFile.fileName.
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protectedvirtual |
When the script is loaded, FAST.AssetFromFile.UpdateFileName(string) is called to initialize FAST.AssetFromFile.fileName.
Reimplemented in AudioSourceFromFile, ImageFromFile, ImagePlayerFromFile, and VideoPlayerFromFile.
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abstract |
Loads the asset from FAST.Application.assets dictionary using language
and FAST.AssetFromFile.fileName.
language | The language of the asset to load. |
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protected |
Call this to log an error when an FAST.AssetFromFile cannot be loaded.
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abstractprotected |
When you right-click on FAST.AssetFromFile.baseFileName in the Inspector, this function will run in the Editor to get the filename of an asset assigned to a corresponding Component
.
When creating a new derived class, override this function by surrounding the implementation with a UNITY_EDITOR
conditional compilation directive.
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protected |
Updates FAST.AssetFromFile.fileName using language
, FAST.AssetSettings, FAST.AssetFromFile.prefixFileName, FAST.AssetFromFile.baseFileName, and FAST.AssetFromFile.suffixFileName.
language | The language to use for the fileName . |
string baseFileName |
Inspector, Code
The name of the asset with the file extension, but without the prefix or suffix.
For example: if the full filename is "FAST-QuizShow-Mars-EN-Player1-Join.png"
then the baseFilename
would be "Player1-Join.png"
.
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protected |
Runtime
The full file name combined from the FAST.AssetFromFile.prefixFileName, FAST.AssetFromFile.baseFileName, and FAST.AssetFromFile.suffixFileName at runtime.
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protected |
Inspector
Set to true if this asset is the same across all languages and can be shared.
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staticprotected |
Use this string in the FAST.AssetSettings.prefixFileName or FAST.AssetSettings.suffixFileName to be replaced with the FAST.Application.language at runtime.
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staticprotected |
Use this string in the FAST.AssetSettings.prefixFileName or FAST.AssetSettings.suffixFileName to be replaced with the UnityEngine.Application.productName
at runtime.
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static |
Use this string as the language name for assets that are the same across all languages and can be shared.
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staticprotected |
Use this string in the FAST.AssetSettings.prefixFileName or FAST.AssetSettings.suffixFileName to be replaced with the FAST.AssetSettings.skin at runtime.
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protected |
Settings
A string loaded from FAST.AssetSettings that will be added to the front of the FAST.AssetFromFile.baseFileName at runtime.
For example: if the full filename is "FAST-QuizShow-Mars-EN-Player1-Join.png"
then the prefixFileName
would be "FAST-QuizShow-Mars-EN-"
. When using hastags, the prefixFileName
might be specified as "#ProductName-#Skin-#Language-"
.
See FAST.AssetFromFile.kProductNameTag, FAST.AssetFromFile.kSkinTag, FAST.AssetFromFile.kLanguageTag for more info about hashtags.
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protected |
Settings
A string loaded from FAST.AssetSettings that will be inserted to the end of the FAST.AssetFromFile.baseFileName, but before the extension, at runtime.
For example: if the full filename is "Player1-Join-FAST-QuizShow-Mars-EN.png"
then the suffixFileName
would be "-FAST-QuizShow-Mars-EN"
. When using hastags, the suffixFileName
might be specified as "-#ProductName-#Skin-#Language"
.
See FAST.AssetFromFile.kProductNameTag, FAST.AssetFromFile.kSkinTag, FAST.AssetFromFile.kLanguageTag for more info about hashtags.