FAST SDK Coding Reference 1.0.3
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Loads image, video, and audio assets from the Assets folder where this activity is installed on startup. More...
Private Attributes | |
string | assetsPath |
Runtime The path to the Assets folder where this activity is installed. | |
List< string > | languagePaths |
Runtime The paths to the available language folders where this activity is installed. | |
List< string > | languages |
Runtime The available languages for the activity. | |
string | skin |
Runtime The current skin for the activity. | |
string | skinPath |
Runtime The path to the current skin folder where this activity is installed. | |
Additional Inherited Members | |
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void | Load () |
Runs the FAST.StartupLoader.ExecuteLoad() Coroutine | |
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StartupErrorMessageEvent | errorEvent |
Inspector, Code Calls the function(s) subscribed to this UnityEvent when there is an error message. | |
StartupLoadingMessageEvent | loadingEvent |
Inspector, Code Calls the function(s) subscribed to this UnityEvent when there is a loading progress message. | |
StartupSuccessEvent | successEvent |
Inspector, Code Calls the function(s) subscribed to this UnityEvent when loading is done. | |
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static int | needToLoadCount = 0 |
The number of FAST.StartupLoaders to execute on startup. | |
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virtual void | Awake () |
The default behavior is to increment the FAST.StartupLoader.needToLoadCount. | |
IEnumerator | ExecuteLoad () |
The Coroutine function that executes the loading of a resource or dependency, including progress and error messages. | |
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string | errorMessage |
A variable to compose an error message and details before invoking the FAST.StartupLoader.errorEvent. | |
string | errorTitle |
A variable to compose an error message title before invoking the FAST.StartupLoader.errorEvent. | |
string | loadingMessage |
A variable to compose a loading progress message and details before invoking the FAST.StartupLoader.loadingEvent. | |
float | loadingMessageDuration = 0f |
Inspector The amount of time in seconds to show a FAST.LoadingProgress message. | |
string | loadingTitle |
A variable to compose a loading progress message title before invoking the FAST.StartupLoader.loadingEvent. | |
Loads image, video, and audio assets from the Assets folder where this activity is installed on startup.
The assets for the current skin and available languages specified in the FAST.AssetSettings are loaded into FAST.Application.assets.
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private |
Runtime
The path to the Assets folder where this activity is installed.
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private |
Runtime
The paths to the available language folders where this activity is installed.
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private |
Runtime
The available languages for the activity.
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private |
Runtime
The current skin for the activity.
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private |
Runtime
The path to the current skin folder where this activity is installed.