FAST SDK Coding Reference 1.0.3
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A data structure to store logging settings. More...
Public Attributes | |
bool | isLogging = true |
Settings, Code Set to true if the previous Unity Player log should be saved to FAST.InstallationLoader.logsDirectory on startup. | |
int | numberOfLogs = 10 |
Settings, Code The number of logs to save before overwriting the oldest one. | |
A data structure to store logging settings.
bool isLogging = true |
Settings, Code
Set to true
if the previous Unity Player log should be saved to FAST.InstallationLoader.logsDirectory on startup.
int numberOfLogs = 10 |
Settings, Code
The number of logs to save before overwriting the oldest one.