FAST SDK Coding Reference 1.0.3
|
Verifies the file and folder structure where this activity is installed. More...
Static Public Attributes | |
const string | kApplicationFolder = "Application" |
The name of the folder where the activity executable is installed. | |
const string | kAssetsFolder = "Assets" |
The name of the folder where the activity assets are installed. | |
const string | kLogsFolder = "Logs" |
The name of the folder where Unity Player logs are saved. | |
![]() | |
static int | needToLoadCount = 0 |
The number of FAST.StartupLoaders to execute on startup. | |
Private Attributes | |
string | editorInstallDirectory = "Build" |
Inspector The directory with the installation file structure to use while developing in the Unity Editor. | |
Additional Inherited Members | |
![]() | |
void | Load () |
Runs the FAST.StartupLoader.ExecuteLoad() Coroutine | |
![]() | |
StartupErrorMessageEvent | errorEvent |
Inspector, Code Calls the function(s) subscribed to this UnityEvent when there is an error message. | |
StartupLoadingMessageEvent | loadingEvent |
Inspector, Code Calls the function(s) subscribed to this UnityEvent when there is a loading progress message. | |
StartupSuccessEvent | successEvent |
Inspector, Code Calls the function(s) subscribed to this UnityEvent when loading is done. | |
![]() | |
virtual void | Awake () |
The default behavior is to increment the FAST.StartupLoader.needToLoadCount. | |
IEnumerator | ExecuteLoad () |
The Coroutine function that executes the loading of a resource or dependency, including progress and error messages. | |
![]() | |
string | errorMessage |
A variable to compose an error message and details before invoking the FAST.StartupLoader.errorEvent. | |
string | errorTitle |
A variable to compose an error message title before invoking the FAST.StartupLoader.errorEvent. | |
string | loadingMessage |
A variable to compose a loading progress message and details before invoking the FAST.StartupLoader.loadingEvent. | |
float | loadingMessageDuration = 0f |
Inspector The amount of time in seconds to show a FAST.LoadingProgress message. | |
string | loadingTitle |
A variable to compose a loading progress message title before invoking the FAST.StartupLoader.loadingEvent. | |
Verifies the file and folder structure where this activity is installed.
|
private |
Inspector
The directory with the installation file structure to use while developing in the Unity Editor.
The path can be absolute or relative to the Unity project folder and can include Environment variables.
|
static |
The name of the folder where the activity executable is installed.
|
static |
The name of the folder where the activity assets are installed.
|
static |
The name of the folder where Unity Player logs are saved.